IGNITING INNOVATIVE YOUNG MINDS TO

CO-CREATE A SUSTAINABLE FUTURE

激發青年創新思維,共創可持續未來

MISSION


To raise awareness of nature conservation, sustainable living and development among the younger generation through objective-based and STEAM programmes with the addition of the recreation ‘R’. To eventually build up a knowledge hub through collective intelligence that contributes to our nature.

通過目標明確且以STEAM為基礎的課程,加入全面訓練身心的「康樂R」,可以提高年輕一代對自然保護、可持續生活和發展的關注,並為社區作出貢獻。最終通過集體智慧建立一個知識庫。


教育模式STREAM Model

The term STREAM stands for the disciplines of Science, Technology, Recreation, Engineering, Art, and Mathematics. STREAM education is the learning of these subjects through an integrated approach, enabling students to use them as tools to address and solve problems, as well as co-develop objectives-oriented projects on innovation of sustainability.

STREAM海納百川一詞涵蓋科學、科技、康樂、工程、藝術和數學。通過學習這些科目,學生能夠利用它們來解決問題,繼而發展以目標為本的可持續創新項目。

學習成效最大化

Maximising Learning Impacts

  • 正向學習環境
    Positive Learning Environment

  • 多元化內容和多樣化教學方式
    Multi-Dimensional Content and Varied Teaching Methods

  • 終身技能發展
    Lifelong Skills Development

研究
Research

專家透過觀察及調查,以了解事情的真相
Experts observe and investigate to establish facts

教育
Education 

專家向學生傳授和分享知識
Educators distribute and share knowledge gathered from experts to the students

保育
Conservation

學生與專家以科學和可持續性的方法來保護自然Students alongside experts apply scientific methodologies and sustainable implementation for nature conservation